Feature Excerpt I’m Afraid It’s Been… 10 Years: A Phantom Pain Retrospective By Ryan Wagahoff • June 24th, 2025 It’s difficult to believe from a starfucker like Hideo Kojima, but he really wants his players to be center stage.
Letter from the Editor Unwinnable Monthly – June 2025 By David Shimomura • June 20th, 2025 One snake, two snake, boss snake, you snake!
Feature Excerpt A Destructive Love Affair with Minimaps By Jon Place • December 21st, 2023 As games got bigger, and their worlds got bigger still, the need for a constant map sitting on the screen at all times became more important as a tool for navigation.
Feature Excerpt Hell is Other Shooters By Andrei Filote • February 22nd, 2022 If we organize our play to prepare for the demands of later life, then is it possible to create a new set of values simply by the games that we choose to play?
Untitled Goose Game Subverts Stealth Gameplay By Jeremy Signor • October 2nd, 2019 Untitled Goose Game is the most innovative stealth game in years thanks to the subversion of the usual stealth gameplay loop and bold thematic juxtapositions.
Representing Disabilities: An Evolution in Gaming By Quin Callahan • March 1st, 2019 We’re finally seeing more people with disabilities in games, but casual representation still pales in comparison to those defined by tragic backstories.
Food Issue – Theme Recap By Team Unwinnable • May 25th, 2016 Let’s talk turkey about Unwinnable Monthly #79 and our theme this month: Food. From monkey brains to Stardew Valley.