Feature Excerpt The Mass Effect Issue: At All Costs By David Shimomura • June 6th, 2018 Humanity never needed Cerberus.
Another Look The Mass Effect Issue: Artificial Immortality By Yussef Cole • June 6th, 2018 Mass Effect makes us question our preconceived notions about artificial intelligence.
Unwinnable Monthly – May 2018 By Stu Horvath • May 17th, 2018 Team Unwinnable locked Stu in the janitor’s closet this month, just long enough to bring you a Mass Effect theme issue.
Feature Excerpt I, Murderspy – An Excerpt from Unwinnable Monthly 96 By Bill Coberly • November 9th, 2017 Good or bad, the Mass Effect‘s murderspy Commander Shepard is always right.
Letter From the Editor Unwinnable Monthly – October 2017 By Stu Horvath • October 16th, 2017 The October issue of Unwinnable Monthly is out now! Whatever could be inside?
Cargo Cult Mass Effect By Joe DeMartino • August 28th, 2017 Mass Effect: Andromeda was one of the most painfully boring games I’ve ever played. And now it’s dead.
How Many Fetches to Andromeda’s Emotional Core? By David Shimomura • June 26th, 2017 Movie Night is beautiful because it makes good everything good about Mass Effect. In a way, it’s the most Mass Effect mission.
Bad Games Are Good For No One By Matt Sayer • March 28th, 2017 Dumping on a game, even a bad one, says more about our own insecurities than the quality of the game itself.
It’s Time to Talk About Videogame Length and Prices By Khee Hoon Chan • December 6th, 2016 “Some of my favorite games are also some of the shortest in length and content, but they are every bit as worthwhile as titles like The Witcher 3 and Skyrim.”
Subtraction By Addition: Why More Isn’t Always Better By Matt Sayer • April 12th, 2016 Ron Popeil was wrong, people don’t always want more.