Forms in Light Stone to Screen By Justin Reeve • May 10th, 2024 The monumental structures at Göbekli Tepe offer plenty of potential for modern fields of study including videogame level design.
Here Be Monsters It’s an Evil Effing Room: Level Design in Horror By Emma Kostopolus • January 3rd, 2024 In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.
The Message By Jeremy Signor • October 3rd, 2018 Level design never stands alone. It’s all in how you look at it.
Architecture of the Infinite By William Chyr • September 24th, 2015 “As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”
The Most Difficult Fight in Mass Effect 3 By Rowan Kaiser • July 30th, 2015 Rowan Kaiser hones in on the level design techniques that make the Atrium of Grissom Academy such a bad place to have a firefight.