Sound Cycles – The Re-Re-Invention Of JRPG Soundtracks By Michael Weber • August 24th, 2020 “We have to make even further developments from here on, but I would like to strive for the mix of “haphazardness” and “inevitability.”
Collision Detection What I Think About When I Think About Grandia By Ben Sailer • February 10th, 2020 What can we learn about social activism from an aging 32-bit-era role-playing game? According to one writer who probably needs to get more sleep, maybe more than one might think.
The Tragic Tale of Futaba Sakura By Sam Desatoff • January 15th, 2018 Persona 5 is a game rife with emotion. Each major story arc presents players with impressively-written characters and themes other RPGs are afraid to touch, and Futaba Sakura’s arc is the best the game has to offer.
Battle Chasers: Nightwar is a JRPG Without the Filler By Sam Desatoff • November 27th, 2017 In Battle Chasers: Nightwar, all the standard RPG elements are present, albeit in a distilled, no-frills way.
JRPGs is a Genre Without a Meaning By David Shimomura • May 1st, 2017 “So what is a JRPG? The J just means Japan, right? So they’re RPGs from Japan? No, not at all.”
The Case For Style as Substance By Matthew Byrd • April 13th, 2017 In Persona 5, even doing your laundry is accompanied by unique melodies and outrageous animations not found anywhere else in the game.
Invincible Teenagers Saving the Cosmos By Jeremiah Cheney • May 2nd, 2016 The root cause of what can make JRPGs so irksome has been discovered! And it’s not the characters’ hairstyles.