Sound Cycles – The Re-Re-Invention Of JRPG Soundtracks By Michael Weber • August 24th, 2020 “We have to make even further developments from here on, but I would like to strive for the mix of “haphazardness” and “inevitability.”
Collision Detection What I Think About When I Think About Grandia By Ben Sailer • February 10th, 2020 What can we learn about social activism from an aging 32-bit-era role-playing game? According to one writer who probably needs to get more sleep, maybe more than one might think.
The Tragic Tale of Futaba Sakura By Sam Desatoff • January 15th, 2018 Persona 5 is a game rife with emotion. Each major story arc presents players with impressively-written characters and themes other RPGs are afraid to touch, and Futaba Sakura’s arc is the best the game has to offer.
Battle Chasers: Nightwar is a JRPG Without the Filler By Sam Desatoff • November 27th, 2017 In Battle Chasers: Nightwar, all the standard RPG elements are present, albeit in a distilled, no-frills way.
JRPGs is a Genre Without a Meaning By David Shimomura • May 1st, 2017 “So what is a JRPG? The J just means Japan, right? So they’re RPGs from Japan? No, not at all.”
The Case For Style as Substance By Matthew Byrd • April 13th, 2017 In Persona 5, even doing your laundry is accompanied by unique melodies and outrageous animations not found anywhere else in the game.