Exploits Feature The Beauty of Backlog By Connor Queen • February 3rd, 2023 Speak to most gamers, and they’ll probably tell you the same thing: Backlogs are annoying.
GRIS: Her Journey By Jeremy Signor • January 16th, 2019 GRIS wants to be Journey, but ultimately learns the wrong lessons and loses its voice.
Gris and the problem of symbolic hurt By Malindy Hetfeld • January 14th, 2019 Gris is a beautiful art game that knows it’s beautiful, but it’s metaphors often lack an emotional punch.
Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.
Rules of Engagement By Dennis Scimeca • April 8th, 2013 Emotional? Hardly. Dennis Scimeca is skeptical about the Battlefield 4 experience Electronic Arts is promising.
Hinawa Dies By Teddy Diefenbach • March 26th, 2013 Teddy Diefenbach encounters an emotional moment in Mother 3 and sees the power of words in play.
To Swell the Ranks By Nels Anderson • March 25th, 2013 Could the PlayStation 4 change console game development for the better? For Nels Anderson, hope springs eternal.
If You Don’t Buy a PlayStation 4, God Will Kill a Puppy By Dennis Scimeca • February 25th, 2013 The dust has settled a bit on Sony’s PlayStation 4 reveal, but Dennis Scimeca isn’t sure that the game industry needs a new generation of consoles at all.