Finding Worth in Space Servitude By Levi Rubeck • June 6th, 2019 Joy in this game is finding solace in purgatory, stealing time from your corporate overlords, demanding value in one’s self not because of what you produce for your British AI warden.
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.