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Tag: interview

A screenshot from theHunter Call of the Wild with a nature scene at sunset where a big eared fox is staring at the camera melting your heart

An Interview with Game Director Kim Krogh Nielsen on theHunter: Call of the Wild

By Elijah Beahm • October 24th, 2024

That fundamental focus on strategy and planning is central to the game, though theHunter’s developers aren’t averse to throwing you into an adrenaline fueled fight for survival either.

A screenshot from Timemelters, where the lead character holds a hand ringed with light to send energy against a horde of charged zombies heading her way while the moon hovers overhead and a spooky building lurks behind

Melting Time With Autoexec Games

By Elijah Beahm • March 27th, 2024

“Our players really love overcoming challenges. Forming a great strategy, incorporating all your echoes, slowly watching it come together. It’s been incredible to see people play. I don’t think there’s a better feeling as a game dev.”

A screenshot from Bit.Trip Rerunner with vertical rectangle main character Commander Video crossing a finish line as fireworks pop off in the distance

Can’t Stop, Won’t Stop: How RERUNNER Continues The Bit.Trip Saga

By Elijah Beahm • October 24th, 2023

We have already seen levels that have blown our minds, have made us laugh, and have made us say “You can do that?!”

A screenshot from Sker Ritual, with a shotgun mid-ejection of just fired shells with embers and smoke wafting from the barrels, and some gross face-chewed zombies and a tree on fire and a tiny crucifix

There’s a Natural Progression: An Interview with Wales Interactive

By Elijah Beahm • May 31st, 2023

“We’re telling those nonlinear stories and that’s what we’ve been doing for a long time.”

Feature Story

Team Unwinnable Fireside Chats

By David Shimomura • August 26th, 2022

This month, David chats with Unwinnable co-owner and vice publisher, Sara Clemens.

Dimensions
A background shot of Lady Love Dies prison, the player's introduction to Paradise Killer, featuring palm trees, clear pools, and crystal scupltures of the Silent Goat and many giant skulls

Reaching for Truth in Paradise Killer

By Caroline Delbert • August 11th, 2022

Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.

Feature Story
A close-up photo of a log burning in a roaring fire, the flames like yellow liquid.

A Chat With the Publisher

By David Shimomura • June 22nd, 2022

Editor in chief David Shimomura sits down with Publisher Stu Horvath to reflect on the state of Unwinnable past and present.

Immortals Fenyx Rising: Interview with Jeffrey Yohalem

By W.C. Hoag • December 4th, 2020

Ancient Greeks took their entertainment seriously—these people invented theatres, after all—and Greek dramas served to investigate the world they lived in and what it means to be human.

circles on a dark blue field.

Puzzler oQo Taught Me How to Relax by Stressing Me Out

By Malindy Hetfeld • September 24th, 2018

oQo however, derives most of its atmosphere from you taking the time you need to just take everything in. It’s by no means a fast game. The music is lilting, punctuated by a clear ping every time to trigger a circle.

I Love the 80s: An Interview with Kreg Mosier

By Megan Condis • September 12th, 2016

Meg got to sit down with a lover of the 1980’s and maker of tabletop games, Kreg Mosier.

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