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Tag: indie games

The Loss Levels

By Daniel Fries • May 23rd, 2018

The name, The Loss Levels, is a pun on the Japanese version of Super Mario Bros. 2, called The Lost Levels when it finally released in the United States. It’s hard to know whether you’re supposed to laugh or cry.

E-soterica

Exploring Spaces in These Indie Platformers

By Khee Hoon Chan • May 15th, 2018

In most platformers, we waffle a little, and then take a leap of faith from one scaffolding to the next, and perhaps over a deadly pit of lava and spikes.

E-soterica

Fans Have Spoken, and They Want a Knuckle Sandwich

By Alyse Stanley • May 4th, 2018

When the frenetic gameplay of WarioWare, the dark humor of Fargo, and the aesthetic of Dragon Ball and Pokémon combine, Knuckle Sandwich emerges unscathed from the explosion, sunglasses lowered.

E-soterica

Umiro Is The Relief of Recovering Lost Memories

By Khee Hoon Chan • May 3rd, 2018

In Umiro, seeing the hues of color seep back into the city is more than just the exhilarating thrill of completing another level in a game. It’s the bittersweet relief of recovering a missing memento, of finding something you thought was lost for good.

E -soterica

Rythm is Lava

By Alyse Stanley • April 25th, 2018

Egor Dorichev’s entry Rythm is Lava (typo intentional) stitches together RPG, puzzle, platformer, and rhythm game elements Frankenstein style into an experience as elegant as it is frustratingly complex.

Embody An Unspeakable Horror in Sea Salt

By Khee Hoon Chan • April 10th, 2018

To Lovecraft fans, the unspeakable horror of the Old Gods is already common knowledge, their motives so unknowable and unthinkable that any attempts to understand them would surely lead to insanity

The Calculated Unease of Paratopic

By Sam Desatoff • March 29th, 2018

Paratopic is a disjointed and muddy game that feels like it wants to tell a meaningful story, but stumbles over an inflated sense of inscrutability.

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