Tables for Days By Levi Rubeck • October 17th, 2017 The internet is the cow’s stomach, all us users the swirling sea of bacteria and acids breaking down and reconstituting the itinerant parts of language
Making Cheese In the Industrial Revolution By Khee Hoon Chan • September 19th, 2017 The game soon reveals that Tikvah is not immune to the horrors of the outside world. For the most part, her laboring remains pastoral and peaceful.
Big Indie vs. Small Indie At PAX East By Jourdan Cameron • August 2nd, 2017 PAX East draws thousands of gamers to its show floor annually- not all floor space is created equal. Is there a hierarchy between indie games?
The Best Game Released This Year Is One You Haven’t Played Yet By Matthew Byrd • December 22nd, 2016 “Look within yourself and identify what kind of gamer you really are. What kind of titles do you truly care about?”
Food Issue – Variation Recap By Team Unwinnable • May 26th, 2016 Let’s change gears with the Variation section of Unwinnable Monthly #79. We’ve got butts, IndieCade and serial killers.
The Daily Chthonicle: A Letter to the (Next) Editor By Declan Taggart • April 22nd, 2016 Driven insane by the unspellcheckable Lovecraftian horror of it all.
Indie Games Need the AAA Industry By Matt Sayer • April 19th, 2016 There’s more to it than one side not innovating and the other never finishing their projects.
Möira vs The Tropes: How 8-Bit Is It? By Declan Taggart • April 7th, 2016 Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer
What the Hell Are the GROW Games? By Declan Taggart • November 25th, 2015 So, the GROW games then? What the hell are they?
Two Billion Miles: You Have Two Choices and None of Them Involve Staying Here By Declan Taggart • November 12th, 2015 Two Billion Miles shows you 3000 people toiling to live together in a deserted shopping mall, sharing 1 water source and 7 portaloos between them. Then it makes you one of those people.