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Tag: indie games

Friction Burns
Title screen for Queer Man Peering into a Rock Pool dot jpeg, with some stylized waves crashing around a thin beach with a man scampering along

Shifting Tides and Dynamics in Queer Man Peering Into A Rock Pool.Jpg

By Ruth Cassidy • July 29th, 2022

Like the changing tides, and the pitching skies, the perspective in Queer Man Peering Into A Rock Pool.jpg shifts.

Collision Detection
A field of sky blue featuring a minimalist version of a Super Nintendo controller in stark white.

Some Thoughts on Independent Games and Media

By Ben Sailer • June 29th, 2022

As Unwinnable celebrates its tenth (twelfth) trip around the sun, Ben looks back on the developments and decisions that led him to this point.

Friction Burns
A still image of the game Unpacking showing a dorm style room with a bed, wardrobe and desk and several open cardboard boxes.

Unpacking Vulnerability, Empathy and Player Agency

By Ruth Cassidy • December 17th, 2021

It’s that moment when you walk down the street and realise that every single stranger, whose presence is fleeting in your life, has lived an entire history up until that moment.

Friction Burns
A still image of Frostpunk showing a bunch of container like houses around a central generator, surrounded in snow

Authoritarianism (In Frostpunk) Is Not Inevitable

By Ruth Cassidy • December 10th, 2021

In that optimisation-first mindset, it’s easy to do – violence will make this problem go away’. But then, so would meeting your citizens’ material needs.

Friction Burns
in a screenshot from Umurangi Generation, a disposable camera sits on top of a concrete block next to some cans of spray paint.

Urgency and Mastery in Umurangi Generation

By Ruth Cassidy • October 29th, 2021

While I followed advice to turn off the timer, I kept chewing on its presence. Was it at odds with the game’s purpose, or was I acting in conflict with it?

Friction Burns
The Disco Elysium detective standing shirtless with his hand to his head in pain, in a crowded and gross room.

How Disco Elysium’s Centrist Path Observes the Player

By Ruth Cassidy • October 1st, 2021

“It isn’t about diplomacy, or pacifying all sides, but about absolute control.”

Casting Deep Meteo
two characters fighting a skeleton monster on a lit ledge.

Greak and the Deft Power of Short Stories

By Levi Rubeck • September 21st, 2021

Greak doesn’t overstay its welcome, and is clearsighted in its goals from the beginning.

Casting Deep Meteo
Two images - one of a character running into a forest, from the game Below, merged with an image of ASCII art from the game Caves of Qud.

The Mental Umami of Risk and Reward

By Levi Rubeck • September 14th, 2021

Though Below has killed me almost as often as Caves of Qud, each defeat similarly instructs enough to encourage another descent.

A piano with two small children looking at it. This is a still from Little Nightmares II.

Little Nightmares II and the Case of Weak Imagery

By Amanda Hudgins • February 15th, 2021

Not every game has to say something with its imagery, but it’s clear that Little Nightmares II wants desperately to be saying something.

Gliding by the Light of The Red Lantern

By Levi Rubeck • March 26th, 2020

This upcoming rogue-lite adventure novel has been two years in development, a bit before the annual Alaska race crashed through puppy Twitter, but happy to ride some of those waves nonetheless.

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