Open World Two Deaths By Edward Smith • January 9th, 2023 What I see I guess in all this are microcosmic pictures, metaphors, illustrations of how goddamn unknowable everything seems nowadays.
Casting Deep Meteo The Play About the Scottish Hitman By Levi Rubeck • May 11th, 2021 Hitman (2016) is a game that conjures this spirit of the theater and allows me to flow through that liminal space of being directed while remaining free to wander the stage at my whim.
Unwinnable Monthly – June 2019 By Stu Horvath • June 16th, 2019 Get a nice cold lemonade (bourbon optional) and kick back with the latest issue of Unwinnable Monthly!
Separate Invisibilities – An Excerpt from Unwinnable Monthly 92 By Yussef Cole • June 23rd, 2017 Invisibility is impossible when you’re black.
Unwinnable Monthly – June 2017 By Stu Horvath • June 20th, 2017 We’ve got your summer reading right here.
John Wick 2 is a Bloated Neon Carcass of a Movie By Amanda Hudgins • February 13th, 2017 “Watching John Wick: Chapter 2 felt less like watching a movie and more like watching a particularly brutal playthrough of Hitman.”
Hitman: People-Watching Simulator 2016 By Matt Sayer • September 28th, 2016 Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.
Square Enix’s Hitman model is dangerously consumer positive By Charles Singletary • February 2nd, 2016 While Final Fantasy 7 Remake being broken into parts was met with disappointment, Hitman’s model is a cause for celebration.