What the FRACT? Part 3 By Stu Horvath • March 31st, 2011 The conclusion of Unwinnable’s interview with indie developer Richard Flanagan about his IGF award-winning game FRACT.
What the FRACT? Part 2 By Stu Horvath • March 30th, 2011 Part 2 of Unwinnable’s interview with indie developer Richard Flanagan about his IGF award-winning game FRACT.
What the FRACT? Part 1 By Stu Horvath • March 29th, 2011 Unwinnable interviews indie developer Richard Flanagan about his IGF award-winning game FRACT.
Unlistenable Episode 5 By Team Unwinnable • March 21st, 2011 Beta episode 0.5 of Unwinnables official podcast: Unlistenable. Discussed this week: GDC, The Losers, Conan and more!
Slow Motion Shinobi By Stu Horvath • March 10th, 2011 At GDC 2011, one of the most interesting games on display was a theatrical turn-based combat game called Ninja – play it in real life, not on a console!
Still in Love with GDC 2011 By Stu Horvath • March 10th, 2011 Stu Horvath picks the biggest stories of GDC 2011 for Complex and recaps The Failure Workshop for Digital Innovation Gazette.
Coffee Break 3/7/2011 By Stu Horvath • March 7th, 2011 Team Unwinnable scours the internet for entertaining links to help you get through the week.
GDC 2011: Outbreaks and Nightmares By Stu Horvath • March 1st, 2011 Stu Horvath talks about Nina Fefferman’s Corrupted Blood Plague talk and Jayne Gackenbach’s Nightmares talk during the Serious Games Summit at GDC 2011.
Monday Moaning – The Not Very Grumpy GDC 2011 Edition By Stu Horvath • February 28th, 2011 Stu Horvath can’t find much to be grumpy about on the Monday that kicks of GDC 2011 in San Francisco.