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Tag: Game Design

Furi is Difficulty Done Right

By Matt Sayer • August 8th, 2016

It’s surprisingly difficult to make your game difficult.

Doom credits Feature Image

DOOM’s Credits: A Cut Above the Rest

By Matt Sayer • July 11th, 2016

DOOM knows hot to keep you glued to your seat, even after the game’s over.

PRACTICE: Game Design in Detail

By Riley MacLeod • November 19th, 2015

Designers and critics have more in common than you might think.

Architecture of the Infinite

By William Chyr • September 24th, 2015

“As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”

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