I Wish Quarantine Was More Like Demon’s Souls By Lucas DeRuyter • February 16th, 2021 Demon’s Souls mechanics also remind me that other people are struggling against the same challenges that I am.
This One Isn’t About Difficulty By Malindy Hetfeld • April 15th, 2019 Is the discussion about game difficulty really about difficulty, or is it more about who we serve when we make player skill a game’s main selling point?
Auteur Theory and Games By Malindy Hetfeld • August 20th, 2018 There’s a certain romanticism to the idea that a single individual could not only develop a recognizable brand for themselves, but maintain it across their work.