A large monstrous creature that resembles something like a machine from the Matrix crossed with an evil porcupine, clutches down at a much smaller figure in a dimly lit corridor. This is a still from Ska Studios game, Salt and Sanctuary

Salt and Sanctuary: A ‘Souls’-Like That Gets it Right

The Souls series by From Software has become something of a guidepost for difficulty in games. It’s become common to use the series as a reference when discussing a particularly tough game, with quotes like “It’s as hard as Dark Souls” now serving as a selling point. It can be eye-rolling when tossed around too much. The problem with this kind of labeling is that the Souls series is so much more than combat. It’s lore, level design, atmosphere–things that most clones of the series forget. Yes, the games punish careless play, but the reason they have become so beloved is because