Area of Effect Signalled Space By Jay Castello • September 10th, 2024 The feeling of together-aloneness is the same in both Elden Ring’s digital world and the damp field of the Rollright Stones in real life.
Feature Excerpt Let People Be Bad at Games By Rob Rich • August 22nd, 2024 Rob is sick and tired of “skill” being used as a metric for whether or not people are qualified to critique, or even enjoy, videogames.
This Mortal Coyle Goth Femmes of Elden Ring By Deirdre Coyle • February 6th, 2024 Ranking Elden Ring’s goth femmes from “least” to “most” goth.
Feature Excerpt May Chaos Take the World By Gerry Hart • September 22nd, 2023 The cosmology of Elden Ring’s world is complex and daunting even for veteran players, but there is little in the way of ambiguity with the Frenzied Flame.
Letter from the Editor Unwinnable Monthly – September 2023 By David Shimomura • September 18th, 2023 Remember remember, the 21st night of September.
Feature Excerpt The Environmental Horror of Elden Ring By Kathryn Hemmann • March 22nd, 2023 Caelid resists the post-apocalyptic fantasy that the detrimental effects of human activity on the environment are temporary and reversible.
Forms in Light Best Games Architecture of 2022 By Justin Reeve • March 14th, 2023 The fourth annual roundup of the best architecture in games.
Exploits Feature An Ode to Videogame Jumps By Jordan Havlik • July 1st, 2022 Even a bad jump is better than no jump.
Past Presence Die, Retrieve, Repeat, Succeed By Emily Price • March 29th, 2022 The Souls series – and in particular, Dark Souls 2 – rewards death in the same breath that it punishes you for it.