I Played It, Like, Twice... The Age of High Adventure: Conan on the Tabletop By Orrin Grey • July 14th, 2025 For a long time, Conan was probably the second most recognizable fantasy property around.
From White Box to a “DM Shortage”: Only Our Level of Participation Can Bring Us Joy By Ryan Whalen • June 16th, 2025 Real game masters just have to sit down and do their best.
The Burnt Offering A Little Lecture on the Biggest Beasts of Tabletop Roleplaying Games By Stu Horvath • July 11th, 2024 Tabletop roleplaying games crossed paths with kaiju in utero.
Mind Palaces Honor Among Adaptations By Maddi Chilton • May 4th, 2023 A faithful adaptation can be satisfying, but an unfaithful adaptation can be invigorating.
I Played It, Like, Twice... Versus Mode: Myth x Bardsung By Orrin Grey • November 30th, 2022 Both Bardsung and Myth are dungeon-crawl games at the high end of the complexity scale, but that’s where the surface similarities end.
Try Reading... It’s Just a Game By Harry Rabinowitz • March 11th, 2020 DIE Volume 1 asks: if your game becomes real, can you still treat it like a game?
The Burnt Offering Scimitar By Stu Horvath • January 15th, 2019 Pronunciation may not be at the front of the player’s mind as they slash through baddies, but it can prompt some interesting discussions.
The Burnt Offering The Rulebook Tarantella By Stu Horvath • October 12th, 2018 The mind behind Unearthed Arcana stumbled on a roleplaying publishing paradox: you need rulebooks to make money, but the more rulebooks you publish, the more unwieldy your game.
D&D: Esport of the Future? By Michael Tresca • August 29th, 2018 Hasbro’s CEO has been drawing a lot of buzz about what the prototypical RPG could soon become.
Dungeon Master: In Defense of Railroading By Sam Desatoff • June 22nd, 2017 Railroading can take freedom away from the players, but it can also be a valuable tool for a newer Dungeon Master such as myself.