Nonhuman Meditations A Dog and Her Friend and the Lockdown in Between By Alyssa Wejebe • August 11th, 2022 Alyssa imagines Isabelle’s friendship with Doomguy while remembering the first year of lockdown.
Casting Deep Meteo Riff and Tear By Levi Rubeck • August 5th, 2022 Levi comes not to bury the DOOMs, but to praise doom metal.
Interlinked Catharsis through Carnage By Phoenix Simms • August 3rd, 2022 Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.
Self-Insert Hurt/Comfort By Amanda Hudgins • August 2nd, 2022 Hurt/Comfort is what it says on the tin – a character is hurt, so they must be comforted.
The Beat Box The Beat Box – DOOM By Noah Springer • July 29th, 2022 Bouncing around microchips as a micro-man or walking around a 2D dungeon, rolling hits on a gelatinous blob felt like child’s play to the splattering gore of Doom.
Feature Excerpt Misremembering DOOM By Ben Sailer • July 27th, 2022 In this revised reprint from 2018, Ben revisits the SNES version of DOOM, and destroys part of his childhood in the process.
I Played It, Like, Twice... Fragged!: Translating DOOM to the Tabletop via a Somewhat Unlikely Route By Orrin Grey • July 26th, 2022 Despite the box art and the demonic miniatures, DOOM is fundamentally an action game that isn’t particularly interested in horror.