Self-Insert Hurt/Comfort By Amanda Hudgins • August 2nd, 2022 Hurt/Comfort is what it says on the tin – a character is hurt, so they must be comforted.
The Beat Box The Beat Box – DOOM By Noah Springer • July 29th, 2022 Bouncing around microchips as a micro-man or walking around a 2D dungeon, rolling hits on a gelatinous blob felt like child’s play to the splattering gore of Doom.
Feature Excerpt Misremembering DOOM By Ben Sailer • July 27th, 2022 In this revised reprint from 2018, Ben revisits the SNES version of DOOM, and destroys part of his childhood in the process.
I Played It, Like, Twice... Fragged!: Translating DOOM to the Tabletop via a Somewhat Unlikely Route By Orrin Grey • July 26th, 2022 Despite the box art and the demonic miniatures, DOOM is fundamentally an action game that isn’t particularly interested in horror.
Feature Excerpt Blue Keys on a Red Planet By Hilver • July 26th, 2022 An excerpt from Hilver’s cover story for our special all-DOOM edition of Unwinnable Monthly.
Feature Story DOOM Retrospective By David Shimomura • July 25th, 2022 DOOM didn’t invent the first-person shooter. But DOOM did invent the Doomclone. Without DOOM are we certain we’d see the advent of so many imitators?
Letter from the Editor Unwinnable Monthly – July 2022 By David Shimomura • July 17th, 2022 We ripped and tore and this is what was done.
Loading the Potato: A Song of Doom, Eternal By David Shimomura • March 31st, 2020 Certainly, Doom Eternal is bigger, louder, badder and more filled with gore than its predecessor.
Protected: Cacodemon By Stu Horvath • June 27th, 2019 There is no excerpt because this is a protected post.
Feature Excerpt A Legacy of Movement By Khee Hoon Chan • March 1st, 2019 Doom may have defined the first-person shooter, but Mirror’s Edge made it flow.