Forms in Light Building Danger By Justin Reeve • October 16th, 2024 By treating enemies as architectural elements, Doom creates rich and engaging gameplay that goes beyond the static design of its levels.
Feature Story Blue Keys on a Red Planet By Hilver • September 16th, 2022 The DOOM games show the limits of lifeless worlds as game settings, but it is no coincidence that each time id Software had to reinvent the series for a new generation they returned to Mars.
Interlinked Catharsis through Carnage By Phoenix Simms • August 3rd, 2022 Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.
Feature Story DOOM Retrospective By David Shimomura • July 25th, 2022 DOOM didn’t invent the first-person shooter. But DOOM did invent the Doomclone. Without DOOM are we certain we’d see the advent of so many imitators?
Letter from the Editor Unwinnable Monthly – July 2022 By David Shimomura • July 17th, 2022 We ripped and tore and this is what was done.
Doom Eternally Better By Stephen Wilds • May 20th, 2020 Doom Eternal goes a long way to ensure players of every ability can tackle the hordes of Hell.
When Narrative Plays Second Fiddle By Khee Hoon Chan • February 21st, 2017 “Inventive gameplay is still what sets videogames apart from other mediums.”
DOOM’s Credits: A Cut Above the Rest By Matt Sayer • July 11th, 2016 DOOM knows hot to keep you glued to your seat, even after the game’s over.