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Tag: DOOM

A photograph of one of the floppy disks for installing Doom on MS DOS

How Much of a Game Can You Change Before it Stops Being Itself?

By Claribel F. Millgress • October 24th, 2025

We can make and unmake Doom at our pleasure.

Feature Story
A screenshot from myhouse.wad shows sunken living room rendered in the style of Doom II.

In The End, It Always Comes Back to the Old House

By J.M. Henson • October 23rd, 2025

No matter how far we wander, we always come back to that house, in the same way that in my restless dreams, I too revert to the embrace of my childhood home.

Letter from the Editor

Unwinnable Monthly – October 2025

By David Shimomura • October 21st, 2025

Welcome to our generic spooptacular.

Here Be Monsters
DOOM Eternal's Marauder stands staring down steely-eyed at the viewer, horns curved up towards the stormy sky.

The Thinking Man’s Doom: Why The Marauder Rules, Actually

By Emma Kostopolus • July 2nd, 2025

Dark Ages is a sadly watered-down version of the thing I loved most about the controversial Marauder: how much it made me think about how to play.

Forms in Light
Three cacodemons hover above a river of lava in a screenshot from DOOM.

Building Danger

By Justin Reeve • October 16th, 2024

By treating enemies as architectural elements, Doom creates rich and engaging gameplay that goes beyond the static design of its levels.

Forms in Light
A photograph of the Louvre Pyramid at night, the glass lit from below so the pyramid shines against the dark blue sky.

Disdain and Devotion

By Justin Reeve • April 11th, 2024

Similar to how some videogame levels have been criticized but later hailed as masterpieces, many buildings have transcended their initial criticism to become beloved landmarks.

Feature Story
A hi-res telescopic image of the red planet Mars.

Blue Keys on a Red Planet

By Hilver • September 16th, 2022

The DOOM games show the limits of lifeless worlds as game settings, but it is no coincidence that each time id Software had to reinvent the series for a new generation they returned to Mars.

Nonhuman Meditations

A Dog and Her Friend and the Lockdown in Between

By Alyssa Wejebe • August 11th, 2022

Alyssa imagines Isabelle’s friendship with Doomguy while remembering the first year of lockdown.

Casting Deep Meteo
In a painting done in the style of 70s fantasy/sci-fi artwork, a group of robed nomads and their camels make their way across a desert landscape. A mysterious object floats in the distant sky.

Riff and Tear

By Levi Rubeck • August 5th, 2022

Levi comes not to bury the DOOMs, but to praise doom metal.

Interlinked
In key art from the Doom series, the marine protagonist squares off against a large demon, legions of fighters gathering behind each combatant.

Catharsis through Carnage

By Phoenix Simms • August 3rd, 2022

Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.

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