Forms in Light Building Danger By Justin Reeve • October 16th, 2024 By treating enemies as architectural elements, Doom creates rich and engaging gameplay that goes beyond the static design of its levels.
Forms in Light Disdain and Devotion By Justin Reeve • April 11th, 2024 Similar to how some videogame levels have been criticized but later hailed as masterpieces, many buildings have transcended their initial criticism to become beloved landmarks.
Feature Story Blue Keys on a Red Planet By Hilver • September 16th, 2022 The DOOM games show the limits of lifeless worlds as game settings, but it is no coincidence that each time id Software had to reinvent the series for a new generation they returned to Mars.
Nonhuman Meditations A Dog and Her Friend and the Lockdown in Between By Alyssa Wejebe • August 11th, 2022 Alyssa imagines Isabelle’s friendship with Doomguy while remembering the first year of lockdown.
Casting Deep Meteo Riff and Tear By Levi Rubeck • August 5th, 2022 Levi comes not to bury the DOOMs, but to praise doom metal.
Interlinked Catharsis through Carnage By Phoenix Simms • August 3rd, 2022 Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.
Self-Insert Hurt/Comfort By Amanda Hudgins • August 2nd, 2022 Hurt/Comfort is what it says on the tin – a character is hurt, so they must be comforted.
The Beat Box The Beat Box – DOOM By Noah Springer • July 29th, 2022 Bouncing around microchips as a micro-man or walking around a 2D dungeon, rolling hits on a gelatinous blob felt like child’s play to the splattering gore of Doom.
Feature Excerpt Misremembering DOOM By Ben Sailer • July 27th, 2022 In this revised reprint from 2018, Ben revisits the SNES version of DOOM, and destroys part of his childhood in the process.
I Played It, Like, Twice... Fragged!: Translating DOOM to the Tabletop via a Somewhat Unlikely Route By Orrin Grey • July 26th, 2022 Despite the box art and the demonic miniatures, DOOM is fundamentally an action game that isn’t particularly interested in horror.