The Heavy Pour Sucking Blood from the Earth By Sara Clemens • November 30th, 2018 Between the nightmare of daily news and the ethical quandaries of playing games by any triple-A developer, it’s hard to be assed to play games these days.
The Boxes and Paraphernalia of Captain Spirit By Khee Hoon Chan • August 16th, 2018 Objects carry with them an innately human connection; but in Captain Spirit, what’s left behind when these items are taken away also conjures an achingly compelling narrative.