Friction Burns I Was A Teenage Exocolonist: Let’s Do The Time Warp Again(?) By Ruth Cassidy • September 14th, 2022 Consequences matter when you decide, but sometimes death is useful.
Feature Excerpt Death is Not the End By Nicholas Straub • October 20th, 2020 The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.
Feature Excerpt Accepting Death as the Sun Goes Out By Ryan Cooper • April 2nd, 2020 The Outer Wilds’ tragic time-loop helps Ryan Cooper process real-world struggles.
Feature Excerpt Games About Death (Are Stuck In a Rut) By Mark Hill • December 2nd, 2019 Why has the treatment of death in certain indie games become so predictable?
Cribbage With Grandpa and Dad By Levi Rubeck • September 26th, 2019 Levi plays Cribbage With Grandpas, a game that conjures surprising memories of his ailing father.
A Mandala of Space Bullets By Levi Rubeck • June 27th, 2018 In bullet-hell, tactics, and life, man plans and god/nature/the universe laughs. You can drill those fingers or try to anticipate every possible outcome, but in the end we are flawed beings living at the whims of the cosmos.
Exploits Feature Not Enough Time By Stu Horvath • May 2nd, 2018 Look, we’re all going to die. The real tragedy is that we’ll leave unread books on the shelf when we do. Or is it?
Rain World’s Brutal Metaphysics By Sam Zucchi • February 27th, 2018 The circle of life is not a metaphor for the operation of an ecosystem, but a lived reality; sometimes you are prey and sometimes you are predator—but you will remember either way.
A Good Death By Sophie Turner • February 17th, 2017 Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.
Bringing Back The Dead In Films By Michael Edwards • February 10th, 2017 Just because we have the technology to do this doesn’t mean we have to do it.