Dimensions Paradise Killer’s Biggest Secrets are Straight Up By Caroline Delbert • September 8th, 2022 Oli Clarke Smith says Paradise Killer’s stacked world was inspired by Dark Souls and Metal Gear. And to solve its mysteries, you’ll have to get vertical.
Another Look Performing Interactivity By Yussef Cole • June 11th, 2021 The hyper specificity and performativity of play.
Feature Excerpt Hidetaka Miyazaki’s Middle Earth By Jamie Redgate • April 29th, 2021 How does one go about making a modern fantasy touchstone?
Letters from the Editors Unwinnable Monthly, April 2021 By David Shimomura and Stu Horvath • April 15th, 2021 Big doings on the party boat this month! Oh, and all the normal magazine stuff too!
Feature Excerpt Death is Not the End By Nicholas Straub • October 20th, 2020 The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.
Another Look The Grind By Yussef Cole • July 15th, 2020 Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.
Here's the Thing Difficulty is Hard By Rob Rich • June 11th, 2020 A lot of people who play games love a challenge, but Rob posits that designing a good challenge is a challenge in and of itself.