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Tag: Dark Souls

Dimensions
A nighttime skyline shot from Paradise Killer, featuring the brutalist concrete apartment buildings, palm trees, and long cylindrical tower of Island Sequence 24

Paradise Killer’s Biggest Secrets are Straight Up

By Caroline Delbert • September 8th, 2022

Oli Clarke Smith says Paradise Killer’s stacked world was inspired by Dark Souls and Metal Gear. And to solve its mysteries, you’ll have to get vertical.

Another Look

Performing Interactivity

By Yussef Cole • June 11th, 2021

The hyper specificity and performativity of play.

Feature Excerpt
An armor clad figure draws their sword to do battle with a dragon.

Hidetaka Miyazaki’s Middle Earth

By Jamie Redgate • April 29th, 2021

How does one go about making a modern fantasy touchstone?

Letters from the Editors

Unwinnable Monthly, April 2021

By David Shimomura and Stu Horvath • April 15th, 2021

Big doings on the party boat this month! Oh, and all the normal magazine stuff too!

Feature Excerpt

Death is Not the End

By Nicholas Straub • October 20th, 2020

The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.

Another Look

The Grind

By Yussef Cole • July 15th, 2020

Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.

Here's the Thing

Difficulty is Hard

By Rob Rich • June 11th, 2020

A lot of people who play games love a challenge, but Rob posits that designing a good challenge is a challenge in and of itself.

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