Letters from the Editors Unwinnable Monthly, April 2021 By David Shimomura and Stu Horvath • April 15th, 2021 Big doings on the party boat this month! Oh, and all the normal magazine stuff too!
Feature Excerpt Death is Not the End By Nicholas Straub • October 20th, 2020 The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.
Another Look The Grind By Yussef Cole • July 15th, 2020 Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.
Here's the Thing Difficulty is Hard By Rob Rich • June 11th, 2020 A lot of people who play games love a challenge, but Rob posits that designing a good challenge is a challenge in and of itself.
Another Look Making Lore Personal By Yussef Cole • September 4th, 2019 Yussef sees a reflection of his own relationship with games in others’ deep dives into the minutia of their mythology.
Here's the Thing I Gave Up on Dark Souls to Play Dragon’s Dogma By Rob Rich • July 11th, 2019 Rob has always had a love/hate relationship Dark Souls, but it wasn’t until recently playing Dragon’s Dogma again that he realized why.
This One Isn’t About Difficulty By Malindy Hetfeld • April 15th, 2019 Is the discussion about game difficulty really about difficulty, or is it more about who we serve when we make player skill a game’s main selling point?
Searching for Souls in Reverie By Jeremy Signor • March 13th, 2019 What exactly makes a Dark Souls-like experience? And do we do games a disservice by searching for it?
Destiny 2’s Quiet Moments Do the Story’s Heavy-lifting By Yussef Cole • July 13th, 2018 While much of Destiny 2’s narrative is delivered to the player in bombastic cutscenes, its strongest storytelling can be found in the game’s margins, through the quieter mutterings and conversations of its non-playable characters.