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Tag: Dark Souls

Letters from the Editors

Unwinnable Monthly, April 2021

By David Shimomura and Stu Horvath • April 15th, 2021

Big doings on the party boat this month! Oh, and all the normal magazine stuff too!

Feature Excerpt

Death is Not the End

By Nicholas Straub • October 20th, 2020

The inhabitants of the Dark Souls universe seek a hero to rekindle the first flame, for without it, they believe, all life will cease. But they are wrong.

Another Look

The Grind

By Yussef Cole • July 15th, 2020

Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.

Here's the Thing

Difficulty is Hard

By Rob Rich • June 11th, 2020

A lot of people who play games love a challenge, but Rob posits that designing a good challenge is a challenge in and of itself.

Another Look

Making Lore Personal

By Yussef Cole • September 4th, 2019

Yussef sees a reflection of his own relationship with games in others’ deep dives into the minutia of their mythology.

Here's the Thing

I Gave Up on Dark Souls to Play Dragon’s Dogma

By Rob Rich • July 11th, 2019

Rob has always had a love/hate relationship Dark Souls, but it wasn’t until recently playing Dragon’s Dogma again that he realized why.

This One Isn’t About Difficulty

By Malindy Hetfeld • April 15th, 2019

Is the discussion about game difficulty really about difficulty, or is it more about who we serve when we make player skill a game’s main selling point?

A large snail like creature made of pixel art.

Searching for Souls in Reverie

By Jeremy Signor • March 13th, 2019

What exactly makes a Dark Souls-like experience? And do we do games a disservice by searching for it?

Not Your Wife

By Melissa King • December 3rd, 2018

Don’t underestimate the woman who levels you up.

Destiny 2’s Quiet Moments Do the Story’s Heavy-lifting

By Yussef Cole • July 13th, 2018

While much of Destiny 2’s narrative is delivered to the player in bombastic cutscenes, its strongest storytelling can be found in the game’s margins, through the quieter mutterings and conversations of its non-playable characters.

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