Don't Stop Believing Control Explores Theology in the Multiverse By Elijah Beahm • December 5th, 2025 In CONTROL, faith is a fundamental force like gravity.
Feature Excerpt Solace and Play Within Games By Alyssa Hatmaker • January 23rd, 2024 Sometimes being reminded that you’re playing a videogame is a welcome feeling.
Feature Excerpt The Stories of Virtual Fragments By Clint Morrison Jr. • November 22nd, 2023 Modern games are littered with fragmented narratives, digital ephemera often left obscured or abstracted in their incompleteness.
This Mortal Coyle The Ultimate Apocalypse Team By Deirdre Coyle • November 4th, 2021 Hunters/Gatherers/MacGyver-ers Assemble!
Forms in Light Bizarre Brutalism By Justin Reeve • April 11th, 2020 In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.
Feature Excerpt Carrington’s Dreamscape By Daniel Lipscombe • April 2nd, 2020 Videogames, especially those of the horror variety, could seriously stand to take a leaf from surrealism’s book.
This Mortal Coyle Jesse Faden from Control By Deirdre Coyle • February 7th, 2020 Deirdre desperately wants to be friends with Jesse Faden, someone similarly comfortable with the surreal and unexplainable.
The Best Games of 2019 By Team Unwinnable • December 31st, 2019 “…an explosive geyser of truly brilliant games…”
Best of 2019 Best Games Architecture of 2019 By Justin Reeve • December 27th, 2019 The top ten games of 2019 from an architectural perspective.
The Mumbling of Control By Jeremy Signor • October 9th, 2019 The setting and premise are undoubtedly the stars of Control, but the sound design and nonsensical dialogue truly make the Oldest House otherworldly.