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Tag: Breath of the Wild

Forms in Light
A dark, ancient ruin is dimly lit by two stone torch stands. The torches, shaped like animal heads or totems, have bright orange flames.

Illuminating the Unknown

By Justin Reeve • February 12th, 2026

The Thyphlo Ruins ask what we can expect from the past, and what we’re willing to accept when the past refuses our understanding.

Forms in Light
A beautiful, sunlit meadow in the woods.

Whispers of the Grove

By Justin Reeve • December 17th, 2025

The forest in Japanese culture is more than just a landscape, having long been seen as a threshold between the realms of the human and the divine.

Forms in Light
Link stands before the gate to Tarrey Town in a screenshot from Breath of the Wild.

Ruins in Reverse

By Justin Reeve • October 15th, 2025

Tarrey Town shows that rebuilding is possible, and that collective labor can carve out spaces of resilience in the shadow of catastrophe.

Forms in Light
A screenshot from Breath of the Wild shows a wide-angle view of Gerudo Town with several palm trees and market stalls situated around a plaza.

Mastering the Desert

By Justin Reeve • July 15th, 2025

Gerudo Town is noticeably different from the surrounding desert, mostly on account of its urban grid, something which looks notably unnatural.

Forms in Light
A "divine beast" from Breath of the Wild, a giant stone bird soars through the sky, illuminated by a mystical blue electricity.

Tears of the Technocracy

By Justin Reeve • May 14th, 2025

The connection between technology and corruption found in Tears of the Kingdom and Breath of the Wild couldn’t be clearer.

Forms in Light
Several stone ruins stand in a sun-drenched Hyrule Field in a screenshot from The Legend of Zelda: Breath of the Wild.

Living Legends Trapped in Time

By Justin Reeve • April 18th, 2025

In Tears of the Kingdom, the ruins of the Zonai are not just forgotten relics but active agents in the story of Hyrule.

Past Presence
Concept art for Hyrule Field in The Legend of Zelda. Across its wide expanse, one can see a distant mountain wreathed in smoke and the hazy outlines of a many-spired castle.

Object Lessons #1: Field

By Dr. Emily Price • August 31st, 2023

Are fields a stage for action to take place on, or are they the action themselves?

Area of Effect
The adventurer Link standing in a hooded scarf next to a large stone well in The Legend of Zelda: Tears of the Kingdom.

All’s Well in the Kingdom

By Jay Castello • July 11th, 2023

The wells in Hyrule are incredible. I want someone to talk to me about all the wells in Hyrule, as well.

Past Presence
Artwork from an early iteration of the Animal Crossing franchise, featuring the male and female villagers with Blathers the owl and K.K. Slider the dog close at hand.

Virtual Citizen

By Dr. Emily Price • May 25th, 2023

A legend, per the OED, is “a story from ancient times about people and events that may or may not be true.” If the residents of Wild World are anything in my memory, they are that: ancient stories.

a screenshot from Final Fantasy VI, a cutscene showing the planet from space with several explosions and an ominous fault line crack

Final Fantasy, Zelda, and Gradients of Apocalypse

By Jonathan Fenn • May 15th, 2023

The act of actually representing the transition between these peace, conflict, disaster, and rebirth in game is a massive challenge.

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