The Board Soul Heavier Things By Jeremy Signor • October 26th, 2017 Heavy asymmetric wargames can be intimidating, but exploring their many layers can be extremely rewarding.
Cardboard for One: Embracing the Solo Game By Sam Desatoff • October 26th, 2017 Board games are a group activity, something that friends and family can use as a tool for bonding. At least traditionally.
The Board Soul Twilight’s Legend By Jeremy Signor • September 28th, 2017 Twilight Imperium is the stuff that legends are made of.
Your Game Shelf is a Toolbox By Sam Desatoff • September 14th, 2017 Your game shelf is a monument to years of careful research, of building the the perfect collection to fit any situation.
Secret Hitler is Painfully Relevant By Sam Desatoff • September 6th, 2017 Shouting accusations of “Fascist!” and “Hitler!” across the table was no longer a fun novelty, it was a gross and uncomfortable reality.
The Board Soul Between Two Worlds By Jeremy Signor • September 4th, 2017 Board and video games are from very different worlds. But what happens when the two intermingle?
and then we held hands is a Game of Discomfort By Sam Desatoff • August 24th, 2017 There’s a fine balance at work in …and then we held hands, and you must take care of yourself before you can help your partner.
The Board Soul Terraforming Mars Together By Jeremy Signor • August 17th, 2017 Just because you’re competing doesn’t mean you’re not also collaborating.
The Board Soul Little Earthquakes By Jeremy Signor • August 10th, 2017 What happens when you tweak one little rule in a board game? The results can be subtle but magical.
The Board Soul Breaking the Rules By Jeremy Signor • August 3rd, 2017 Rules are the foundation on which board games are built, but how much can a game bend its own rules until it breaks?