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Tag: Board Games

The Board Soul
Three questing adventures, a human knight, a dark elf and a dwarf stand poised on the edge of a orange city. This is the cover art for the Lords of Waterdeep.

Pieces

By Jeremy Signor • February 8th, 2018

Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?

The Board Soul
A series of green board games spread over a brown tabletop. This is a picture of the game Kabura.

Together Alone

By Jeremy Signor • February 1st, 2018

Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.

Seeland and the Community of Economy

By Sam Desatoff • January 18th, 2018

One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.

A box for the Bloodborne cardgame with text that reads "Bloodborne :the Card Game" The Hunters Nightmare

The Tentacled Spirit of Yharnam, in Card Stock

By Levi Rubeck • January 16th, 2018

The pitch void and tentacled spirit of Yharnam has come to your table, in a much more accessible package of thick board stock and gory ink, as Bloodborne: The Card Game.

The Board Soul
A green hill with a zeppelin cutting across, big text that reads "Charterstone"

What Keeps You Going

By Jeremy Signor • January 16th, 2018

Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.

A pile of assorted tabletop dice with text over that reads "best board games of 2017"

Best Board Games We Played in 2017

By Jeremy Signor and Team Unwinnable • January 4th, 2018

These are the board games that impressed the Unwinnable writers the most in 2017.

The Board Soul
A set of brightly colored tiles with a logo in the middle that reads "Azul"

Skin Deep

By Jeremy Signor • December 21st, 2017

Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.

A golden idol head.

Simplicity Rules in El Dorado

By Sam Desatoff • December 14th, 2017

What makes El Dorado so good is its simplicity. A mashup of two different genres has the potential to become clunky and confusing, but that is not the case here.

The Board Soul
Two characters that resemble D&D party members climbing up a mountain with a large red dragon coming up behind them.

The Board Soul – Focus

By Jeremy Signor • December 7th, 2017

Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.

A pair of hands holding cards from the game Gunsword, with a large shield like logo across the image that reads "Gunsword" in old timey font.

Gunsword, Casual Repartee, Chess and Dragonlance

By Levi Rubeck • November 28th, 2017

Gunsword whipped my head right over with delicious high fantasy visuals that brought to mind the Larry Elmore Dragonlance covers of my youth, and the only thing better than guns and swords is the fusion of the two.

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Video Games - Comics - Sci-Fi - Pulp

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