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Tag: Bioware

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Art from Dragon Age: The Veilguard shows the adventuring party standing in a large ruined temple, staring out across a lush and green valley.

Bio Domes

By Phoenix Simms • August 8th, 2024

Dragon Age: Veilguard is being released during a period of global climate change, which makes some players view the game and its devotion to world building with an ecological slant.

How to support videogames in 2019

By Malindy Hetfeld • May 13th, 2019

Supporting a game in 2019 can be hard. the more you know about the industry, the more difficult it can become to support it, or easier to latch onto reasons why you should still do so. Malindy hetfeld looks at such reasons, and explains why you shouldn’t give into the urge to find middle ground.

Backlog

What Was the Question? And Why Do You Ask?

By Gavin Craig • January 15th, 2019

The most complicated question in Mass Effect: do geth units have souls?

Who We Are

By Jeremy Signor • August 16th, 2018

Embodying a role can allow us to step outside ourselves and examine what makes us tick.

A figure in space armor looks out over a destroyed world as a large plume of smoke rises out.

Cargo Cult Mass Effect

By Joe DeMartino • August 28th, 2017

Mass Effect: Andromeda was one of the most painfully boring games I’ve ever played. And now it’s dead.

A Ship of Broken Jedi

By John Wm. Thompson • October 29th, 2015

“Every other character who can actually see the Force describes the player as a walking emptiness.” John Wm. Thompson on KOTOR2’s oddness and arguable success.

The Most Difficult Fight in Mass Effect 3

By Rowan Kaiser • July 30th, 2015

Rowan Kaiser hones in on the level design techniques that make the Atrium of Grissom Academy such a bad place to have a firefight.

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