Don't Stop Believing Forgiving, and Forgetting, Bioshock By Elijah Beahm • November 5th, 2025 If there is one constructive lesson that can be learned from Bioshock Infinite, it’s the crucial, fundamental need for forgiveness.
Here's the Thing My Favorite Game I Never Played – Until Now By Rob Rich • September 18th, 2025 Rob can’t be the only one who’s championed and obsessed over a particular game for years without really getting to play much of it… right?
IT DOESN’T MATTER WHEN YOU KILL ALL THE CIVILIANS By Edward Smith • February 23rd, 2021 I firmly believe that the player is the least interesting character in every videogame.
The McMaster Files Ghosts in the Machine By Jason McMaster • February 4th, 2020 What happens to our digital life when we die?
Fallout 3, The Outer Worlds, and the Megaton Problem By Jeremy Signor • November 22nd, 2019 Binary choices in games persist today even as RPGs get more and more open. But it doesn’t have to be that way.
This Mortal Coyle Top Ten Characters I Hate By Deirdre Coyle • September 24th, 2018 September 2018 is the first anniversary of This Mortal Coyle and, to celebrate, Deirdre Coyle lists ten characters that make her blood boil.
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.
BioShock Reskinned, Not Remastered By David Shimomura • September 19th, 2016 What do you call a remaster that doesn’t remaster the original? A reskinning.
Trust Falls With Unreliable Narrators By Riley MacLeod • December 17th, 2015 Being a good guest in games is hard when your guide tries to kill you.
Four Dollars an Hour By Thos. West • September 14th, 2015 “…what he is afraid of is literally being made into a mechanical thing. The player notes that he has, in learning how to play the game, mechanized himself.”