I Want to Make Love to a Bear: Sex, Society and Baldur’s Gate 3 By Adan Jerreat-Poole • May 29th, 2024 How might we reimagine our relationship to the environment – in our own context of climate change, deforestation, and mass extinctions – if we understood bear sex as a metaphor for falling in love with the natural world?
Friction Burns The Surprising Horrors of Frictionless Romance By Ruth Cassidy • February 26th, 2024 If I want to enjoy romances in RPGs, it seems against my best interests to want it to be more likely that I am rejected – and yet…
Forms in Light Best Architecture in Games By Justin Reeve • January 10th, 2024 A short, concise and mostly unordered list of the best level design and environmental art of the year.
Interlinked Personal Emergence By Phoenix Simms • December 6th, 2023 Games are often, especially at the AAA level, power or pleasure simulators.
Area of Effect Space in Translation By Jay Castello • October 4th, 2023 What Baldur’s Gate 3 loses in creativity by being a simulation, it gains in slapstick.