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Tag: Assassin’s Creed

Forms in Light
A screenshot from Assassin’s Creed Mirage shows protagonist Basim perched on the edge of a a tall building, gazing out across 9th century Baghdad.

Building Baghdad

By Justin Reeve • October 11th, 2023

Archaeological reconstruction is at best a double-edged sword, providing valuable insight into the past while grappling with a host of issues that challenge its accuracy and integrity.

Feature Excerpt
Medieval style artwork from the videogame Pentiment featuring a surprised rooster.

Painting the Past With a Broad Brush

By Saniya Ahmed • May 19th, 2023

Intimacy and ordinary life in art is lacking when attention goes toward religious and imperial powers. Mundane, everyday things are forgettable and not as well-preserved through time as a monument.

Feature Excerpt
A house with a filter showing multiple time periods.

Ecstatic Truth in Games

By Ben Rueter • July 28th, 2021

What nonfiction games offer if you can find them

Forms in Light

Marble Madness

By Justin Reeve • February 1st, 2021

Marble, marble, everywhere. Why is it all white and shiny?

Forms in Light

Pyramid Schemes

By Justin Reeve • July 14th, 2020

A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.

The Fail Cycle

What Do We Owe a Viking?

By Declan Taggart • July 9th, 2020

Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them. 

Forms in Light

Architecture of the Pharaohs

By Justin Reeve • June 10th, 2020

An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.

History in Color

By Justin Reeve • October 11th, 2018

Assassin’s Creed: Odyssey‘s depiction of painted Greek statues not only strays from its predecessor, it challenges an orientalist tradition clung to by the art world.

Firewatch, Portal And The Problem With Videogame Movies

By AJ Moser • October 3rd, 2016

There will always be problems when translating a story from an interactive medium to a non-interactive one.

Assassin’s Creed: Syndicate and Life in Motion

By Matt Sayer • March 29th, 2016

Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.

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