Forms in Light Building Baghdad By Justin Reeve • October 11th, 2023 Archaeological reconstruction is at best a double-edged sword, providing valuable insight into the past while grappling with a host of issues that challenge its accuracy and integrity.
Feature Excerpt Painting the Past With a Broad Brush By Saniya Ahmed • May 19th, 2023 Intimacy and ordinary life in art is lacking when attention goes toward religious and imperial powers. Mundane, everyday things are forgettable and not as well-preserved through time as a monument.
Feature Excerpt Ecstatic Truth in Games By Ben Rueter • July 28th, 2021 What nonfiction games offer if you can find them
Forms in Light Marble Madness By Justin Reeve • February 1st, 2021 Marble, marble, everywhere. Why is it all white and shiny?
Forms in Light Pyramid Schemes By Justin Reeve • July 14th, 2020 A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.
The Fail Cycle What Do We Owe a Viking? By Declan Taggart • July 9th, 2020 Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them.
Forms in Light Architecture of the Pharaohs By Justin Reeve • June 10th, 2020 An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.
History in Color By Justin Reeve • October 11th, 2018 Assassin’s Creed: Odyssey‘s depiction of painted Greek statues not only strays from its predecessor, it challenges an orientalist tradition clung to by the art world.
Firewatch, Portal And The Problem With Videogame Movies By AJ Moser • October 3rd, 2016 There will always be problems when translating a story from an interactive medium to a non-interactive one.
Assassin’s Creed: Syndicate and Life in Motion By Matt Sayer • March 29th, 2016 Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.