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Anger Management

By Jordan Mammo • May 23rd, 2013

Asura’s Wrath hates everyone and everything. This is a very good thing.

Enter the Time Emporium

By William Drew • May 21st, 2013

William Drew describes Wilfred Bagshaw’s Time Emporium, an ambitious and original collaboration between a music festival organizer, social media agency and product design studio.

How the Hell Was I Supposed to Figure That Out?!

By George Weidman • April 30th, 2013

After playing Antichamber, George Weidman wants to determine what makes puzzles terrifying and wonderful.

David Cage’s Robot Love: The Indelicate Machinery of Sex in Heavy Rain

By Jane Riley • April 22nd, 2013

For all its realism, Heavy Rain struggles with a particular part of being human.

Feeling Lost at Lost Levels

By George Weidman • April 5th, 2013

The people who go to Lost Levels are the kind of people who must either make games or die.

He’s Still Alive

By Jenn Frank • April 5th, 2013

Jenn Frank plays a rough demo of the heart-wrenching adventure game That Dragon, Cancer.

This is Your Brain on Dota

By Suriel Vazquez • March 21st, 2013

Suriel Vazquez examines aggression, competition and Dota 2.

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