Anger Management By Jordan Mammo • May 23rd, 2013 Asura’s Wrath hates everyone and everything. This is a very good thing.
Enter the Time Emporium By William Drew • May 21st, 2013 William Drew describes Wilfred Bagshaw’s Time Emporium, an ambitious and original collaboration between a music festival organizer, social media agency and product design studio.
How the Hell Was I Supposed to Figure That Out?! By George Weidman • April 30th, 2013 After playing Antichamber, George Weidman wants to determine what makes puzzles terrifying and wonderful.
David Cage’s Robot Love: The Indelicate Machinery of Sex in Heavy Rain By Jane Riley • April 22nd, 2013 For all its realism, Heavy Rain struggles with a particular part of being human.
Feeling Lost at Lost Levels By George Weidman • April 5th, 2013 The people who go to Lost Levels are the kind of people who must either make games or die.
He’s Still Alive By Jenn Frank • April 5th, 2013 Jenn Frank plays a rough demo of the heart-wrenching adventure game That Dragon, Cancer.
This is Your Brain on Dota By Suriel Vazquez • March 21st, 2013 Suriel Vazquez examines aggression, competition and Dota 2.