A Communique from République

I can’t quite remember when I started following Paul Alexander on Twitter – probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I’ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it’s supposed to work?) I didn’t think twice. I knew he’d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to

Pretension +1: Indie Gaming Console Launches to Minimal Fanfare

BROOKLYN, NEW YORK – A loose-knit collection of programmers, anarchists and baristas launched an indie gaming console to little or no fanfare Thursday. The collective chose not to give the gaming device a name, a standard set of specifications or even a price point. “We’re trying to avoid the whole gaming hype train,” said hacker/forestry science major Arturo Gutierrez. “I mean, when I think of a brand, I think of cowboys searing the flesh of innocent cows. This isn’t about cattle capitalism.”