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Thoughts on the Internet’s Teen Angst

By David Wolinsky • August 27th, 2015

“‘You shouldn’t even exist’ is the new ‘you misplaced a comma.'” David Wolinsky on critique in the age of Twitter.

Notes on Luftrausers

By Brendan Keogh • August 10th, 2015

“Luftrausers is not a game about flying; it is a game about falling gracefully.” Brendan Keogh on the tactile pleasures of Vlambeer’s arcade shooter.

Unwinnable Weekly Issue Fifty-Four

By Stu Horvath • July 24th, 2015

Ant-Man‘s all right but that might not be good enough.

Magic Surrealism

By Brian Taylor • July 23rd, 2015

Brian Taylor examines symbolism in Toren’s mechanics, design, genre, characters, and imagery.

Unwinnable Weekly Issue Fifty-Three

By Stu Horvath • July 17th, 2015

Stu Horvath weighs in on the latest Gawker kerfluffle.

A Toast to Fandom!: E3 2015

By Stu Horvath and David Wolinsky • July 2nd, 2015

David Wolinsky went to E3. Stu Horvath stayed home. They still had plenty to talk about.

Revving the Engine: Dead Static Drive

By Stu Horvath • June 29th, 2015

Stu interviews Mike Blackney, Unreal Dev Grant recipient, on his project Dead Static Drive. Part of a series of profiles sponsored by Epic.

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