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Revving the Engine: Quest-Based Learning

By Stu Horvath • October 15th, 2015

Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.

Four Dollars an Hour

By Thos. West • September 14th, 2015

“…what he is afraid of is literally being made into a mechanical thing. The player notes that he has, in learning how to play the game, mechanized himself.”

The Burnt Offering

None Up

By Stu Horvath • September 11th, 2015

My gran, my mother’s mother, is dying. All I can think about are extra lives.

Revving the Engine: Outlaws

By Stu Horvath • September 10th, 2015

“I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.

Thoughts on the Internet’s Teen Angst

By David Wolinsky • August 27th, 2015

“‘You shouldn’t even exist’ is the new ‘you misplaced a comma.'” David Wolinsky on critique in the age of Twitter.

Notes on Luftrausers

By Brendan Keogh • August 10th, 2015

“Luftrausers is not a game about flying; it is a game about falling gracefully.” Brendan Keogh on the tactile pleasures of Vlambeer’s arcade shooter.

Unwinnable Weekly Issue Fifty-Four

By Stu Horvath • July 24th, 2015

Ant-Man‘s all right but that might not be good enough.

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