Turn of the Zillennial By Perry Gottschalk • April 12th, 2024 This is the real lesson of Emily is Away and the series as a whole. It isn’t a statement that over time, friendships fade. It’s that the experiences you have with them are vastly more personal than who you were at the time.
Dragon’s Lair By Stu Horvath and John McGuire • April 8th, 2024 There may be a million ways to die, but you’re probably only going to see the first two or three.
Interlinked A 16-Bit Memorial Garden By Phoenix Simms • April 3rd, 2024 If All the World and Love were Young is not only a stunning elegy for Stephen Sexton’s mother, but an ekphrastic piece about the nature of play and memory.
Arkham By Stu Horvath and John McGuire • April 1st, 2024 If the Colour is out of Space it should maybe consider weeding some of its shelves, amirite?
Funeral Rites Between the Skies and Beyond the Horizon By Justin Reeve • March 28th, 2024 Designer Huffa Frobes-Cross refers to Between the Skies as “rules minimalist, fiction maximalist.”
Melting Time With Autoexec Games By Elijah Beahm • March 27th, 2024 “Our players really love overcoming challenges. Forming a great strategy, incorporating all your echoes, slowly watching it come together. It’s been incredible to see people play. I don’t think there’s a better feeling as a game dev.”
Feature Excerpt Ueda, Buddha & Me By Perry Gottschalk • March 27th, 2024 Don’t come to these games as experts of others, come to these games as someone who has never played one.
Caverns of Thracia By Stu Horvath and John McGuire • March 25th, 2024 Are you brave enough to face the Minotaur King?
Letter from the Editor Unwinnable Monthly – March 2024 By David Shimomura • March 19th, 2024 In which I lay the groundwork for spring/summer surprises.