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Maybe Emily Should Stay Away, Too

By Matt Sayer • November 21st, 2016

“Emily is not a person but rather a toy to be played with, and in a game that deals with issues of consent and exploitation, this is especially heinous.”

Flavor Text Is The Spice of Videogames

By Khee Hoon Chan • November 18th, 2016

Example: the series of adult novels found in the Elder Scrolls games; who could forget the adventures of the titular “The Lusty Argonian Maid”?

Keep Your Things in a Place Meant to Hide

By David Wolinsky • November 8th, 2016

Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.

Hate the Game

By Megan Condis • November 7th, 2016

The process of falling in love is not exactly portrayed with finesse by very many videogames…

Revving The Engine: Perception

By Stu Horvath • October 31st, 2016

Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.

Monster Issue – Theme Recap

By Team Unwinnable • October 28th, 2016

Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.

The Curse of the Collectibles

By Matt Sayer • October 18th, 2016

Whether you like them or not in the N64/PS1 days, collectibles have now been boiled down to tedium and padding.

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