Revving the Engine SculptrVR By Stu Horvath • December 27th, 2017 Stu talks to Nathan Rowe about SculptVR, a virtual reality tool that allows users to create, and destroy, whole worlds.
Terry Crews, Silence Breaker By Alyse Stanley • December 15th, 2017 When the Time Magazine Silence Breakers cover was revealed, I was shocked by the person I didn’t see: Terry Crews.
Life Dying Malls and Their Arcade Dreams By Amanda Hudgins • December 11th, 2017 At some point this Victoria’s Secret made the transition to Akiba Arcade, a small Japanese arcade full of rhythm games with large drums and bright boxes of light and sound.
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.
Pocket Camp: An Exercise in Capitalist Banality By Khee Hoon Chan • December 7th, 2017 And if you’re a bourgeoisie Whale—what videogame companies call their biggest spenders who are willing to drop at least $100 per month on freemium games—well, you’ve exactly the corporate wet dream Nintendo wants to hook in.
The Heavy Pour More Like RAD-narok By Sara Clemens • November 30th, 2017 Thor Ragnarok taps the best kind of nostalgia – for a time and place, rather than for a piece of merchandise.
The McMaster Files The Pain is in the Remembering By Jason McMaster • November 27th, 2017 As a child, I didn’t know where to put that sadness and anger. That’s why I didn’t expect my reaction to Wolfenstein II: The New Colossus.