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The Ticking Clock in Cultist Simulator

By Bill Coberly • July 2nd, 2018

Cultist Simulator is about starting a cult, but it functions as a metaphor for a creative person struggling to keep their head above water while making time for the art that makes their life worthwhile.

Gingy's Corner

Pink Rage Otome

By Gingy Gibson • June 26th, 2018

There has to be more to a story than dialogue. Pink Rage Otome is what happens when you don’t follow that rule.

E-soterica

The Enigma of Personality Quizzes In Cosmonet

By Khee Hoon Chan • June 19th, 2018

Realizing that my spirit animal (food?) is a pinto bean had definitely transformed my outlook on life, and the indie title, Cosmonet, is tapping on such observations to steer its narrative flow.

a cute little town with the words "Fantastic Factories" in banners dragged by zeppelins across the background

Joseph Chen on the Minimalist Design of Fantastic Factories

By Sam Desatoff • June 14th, 2018

“We gathered some of our favorite mechanics from our favorite games and made that our design goal,” Chen said when I asked about his inspirations. “We wanted to combine the engine building of Race for the Galaxy, the dice manipulation of Alien Frontiers, and the simultaneous action selection of 7 Wonders.”

E-soterica

Exploring Japanese Transgender Themes in One Night, Hot Springs

By Khee Hoon Chan • June 12th, 2018

“I didn’t want the game to be too heavy or dark because there are already too many games out there with bad endings for LGBT+ people,” shared KC. “I wanted to approach the topic in a way that would leave players with a lighter heart”

Rookie of the Year

A Time To Kill

By Matt Marrone • June 9th, 2018

Where does Dexter Morgan find the time?

Another Look

The Mass Effect Issue: Artificial Immortality

By Yussef Cole • June 6th, 2018

Mass Effect makes us question our preconceived notions about artificial intelligence.

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