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Notes on Luftrausers

By Brendan Keogh • August 10th, 2015

“Luftrausers is not a game about flying; it is a game about falling gracefully.” Brendan Keogh on the tactile pleasures of Vlambeer’s arcade shooter.

Unwinnable Weekly Issue Fifty-Four

By Stu Horvath • July 24th, 2015

Ant-Man‘s all right but that might not be good enough.

Magic Surrealism

By Brian Taylor • July 23rd, 2015

Brian Taylor examines symbolism in Toren’s mechanics, design, genre, characters, and imagery.

Unwinnable Weekly Issue Fifty-Three

By Stu Horvath • July 17th, 2015

Stu Horvath weighs in on the latest Gawker kerfluffle.

A Toast to Fandom!: E3 2015

By Stu Horvath and David Wolinsky • July 2nd, 2015

David Wolinsky went to E3. Stu Horvath stayed home. They still had plenty to talk about.

Revving the Engine: Dead Static Drive

By Stu Horvath • June 29th, 2015

Stu interviews Mike Blackney, Unreal Dev Grant recipient, on his project Dead Static Drive. Part of a series of profiles sponsored by Epic.

The Circus of Values

By Johannes Köller • June 23rd, 2015

Joe Köller wants an end to the fervor surrounding E3 and its yearly parade of lies.

Transmissions from the Depths

By Jose Cardoso • June 18th, 2015

. _ . _ Jose Cardoso chats in Morse code while playing Steel Diver: Sub Wars . . . _ . _

Publicity Trepidation

By Jed Pressgrove • June 17th, 2015

A dissenting opinion on the value of Silent Hills‘ PT.

The Burnt Offering

Books and Their Covers

By Stu Horvath • June 8th, 2015

On game previews – why do we write them and why don’t we stop?

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