A Collection of Apocalypses: An Interview with Paul Tremblay By Stu Horvath • November 5th, 2015 “When horror is done well, I love the sense of awe, of holy-shit-what-is-that…” Stu talks with horror writer Paul Tremblay on his influences, past and future.
Tusks, The Dating Sim About “Otherness” and Hot, Gay Orcs By Tim Mulkerin • November 4th, 2015 Tim Mulkerin sat down to see what Mitch Alexander’s all male, orc dating sim was all about and how it fits into the LGBTQ community.
Five Hours with Freddy Clones By Dave Andrews • November 3rd, 2015 There are a lot of options for cheap scares this Halloween season. More than you might think.
The Burnt Offering The Howls of the Damned By Stu Horvath • October 30th, 2015 Where are the songs that make us scream in terror?
Paint-Eater: Urban Art in Digital Worlds By Heather Alexandra • October 29th, 2015 “We’ll be waving our controllers around, miming activity that we clearly don’t understand.” Heather Alexandra on gaming’s failure to understand street art.
Removed: A Photographer Captures the Isolation Effect of Sex Toys By Stu Horvath and Jack Forbes • October 19th, 2015 Some photographer took a bunch of photos and digitally erased the cellphones, so we digitally added a bunch of dildos.
Revving the Engine: Quest-Based Learning By Stu Horvath • October 15th, 2015 Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.
Four Dollars an Hour By Thos. West • September 14th, 2015 “…what he is afraid of is literally being made into a mechanical thing. The player notes that he has, in learning how to play the game, mechanized himself.”
The Burnt Offering None Up By Stu Horvath • September 11th, 2015 My gran, my mother’s mother, is dying. All I can think about are extra lives.
Revving the Engine: Outlaws By Stu Horvath • September 10th, 2015 “I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.