GenCon 2024 By Stu Horvath and John McGuire • August 19th, 2024 Two weeks later and Stu is still tired.
Forms in Light How to Build a Racecar By Justin Reeve • August 16th, 2024 The similarities between a skyscraper and a racecar might not be apparent, but the overall approach in terms of design and construction is largely identical.
The Court of Ardor By Stu Horvath and John McGuire • August 12th, 2024 Wait a minute, this isn’t Middle-earth!
Interlinked Bio Domes By Phoenix Simms • August 8th, 2024 Dragon Age: Veilguard is being released during a period of global climate change, which makes some players view the game and its devotion to world building with an ecological slant.
How an African Princess Became a Singer of a Queer-Affirming God By Elijah Beahm • August 7th, 2024 “Whenever I’m writing a song, whenever I’m singing a song, I make sure that I’m coming from a place of being free, just being free. I let my emotions speak through my song.”
Barony By Stu Horvath and John McGuire • July 29th, 2024 Surely a time machine was involved in the development of this game.
Funeral Rites Smelting RPGs Down to Simple Bliss with Outcast Silver Raiders By Justin Reeve • July 26th, 2024 “Perhaps out of a sense of satire or perhaps just because I really like horror movies, metal and the occult, I wanted to create something that would have been absolutely forbidden in my house.”
The Sorcerers’ Enclave By Stu Horvath and John McGuire • July 22nd, 2024 You know the Necromancer is always going to be trouble.
Here's the Thing Godzilla’s Legacy of Humans By Rob Rich • July 19th, 2024 Rob has always rolled his eyes whenever people complain about spending too much time with the people in Godzilla films, and watching Monarch: Legacy of Monsters gave him even more Strong Opinions on the subject.