Always Autumn There are Decapitations By Autumn Wright • November 10th, 2022 Too Many Cooks is at once an absurdist comedy sketch and a critical cautionary tale, full of pastiche referents like “relics of a time that we long for but shouldn’t return to.”
Interlinked Half-Humans and Half-Lives By Phoenix Simms • November 3rd, 2022 At the throbbing heart of Vampire Hunter D: Bloodlust is a fear of different beings mixing to create a monstrous one.
Brain Scratch We Scorn Friction at Our Peril By Steven Nguyen Scaife • October 31st, 2022 A look at some smaller games that use friction to make a point, to express frustration and access emotions beyond the limited vocabulary of realism and polish.
Here Be Monsters On Being Chased By Emma Kostopolus • October 31st, 2022 These monsters are more than bundles of code: they are a concrete reminder of the lack of control that we have over our own lives.
Assigned, (De)limited Desire Flying Shop of Horrors By Trevor Richardson • October 26th, 2022 Fanaticism, embodiment, and economics have been stitched together to loom dreadful over all.
Feature Excerpt Monsters Built by Human Hands By Hyacinth Nil • October 20th, 2022 A close reading of Lakeview Hotel.
Interlinked Acquiring Phantomilian By Phoenix Simms • October 5th, 2022 Games have their own form of communication and language and, in some instances, they include constructed languages, or conlangs, that are foreign to their players too.