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The Arkham Investigator’s Wallet

By Stu Horvath and John McGuire • August 28th, 2023

The coolest wallet you’ve ever seen.

Funeral Rites
A black and white etching of a fanciful city made up partly of large ships, with towers and buildings sprouting from the decks of huge man-o-wars.

Inventing a World of Insectoid Wonders

By Justin Reeve • August 25th, 2023

We delve into the mind of creator Eduardo Carabaño, exploring the history, philosophy, inspirations and design processes that carried Settlers of a Dead God from inception to publication.

Swordthrust

By Stu Horvath and John McGuire • August 21st, 2023

Climb into the Titan’s brain and fight his dreams!

Forms in Light
A top-down view of a busy city with streets filled with tiny cars and grids of miniature buildings.

Hidden Assumptions

By Justin Reeve • August 15th, 2023

Cities: Skylines and Workers and Resources: Soviet Republic provide unique experiences in urban planning and resource management while representing completely different political economies.

Tony DiTerlizzi Interview (Remastered)

By Stu Horvath and John McGuire • August 14th, 2023

No time to record this week, so its a rerun for you!

Champions

By Stu Horvath and John McGuire • August 7th, 2023

Grab your cape, but only throw on the Queen song if you absolutely must!

Interlinked
A long corridor in a school building rendered in sepia tones.

Uprooting Time

By Phoenix Simms • August 4th, 2023

Déraciné is an interesting rumination on what makes game narratives convincing, but it’s also a game that effectively communicates EcoGothic fears of being at the mercy of nature.

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