Katana ZERO Offers Only Excuses By Jeremy Signor • May 8th, 2019 For a game that channels Hotline Miami so heavily, Katana ZERO is unusually generous in granting players absolution for their eventual murder spree.
A Story of Crunch By Malindy Hetfeld • April 29th, 2019 Telling a personal story of voluntary overwork, Malindy Hetfeld tries to describe the ways of thinking and circumstances that lead to harmful practices and their continuation.
The Nine Types of Vampires and What They Represent By Lauren James • April 21st, 2019 From ancient myths to modern-day fairy tales, the monsters of our imagination have almost always served as manifestations of real-life fears.
Letter From the Editor Unwinnable Monthly – April 2019 By Stu Horvath • April 16th, 2019 In the April issue, Unwinnable explores the politics of Godzilla, the hidden commentary of Pikuniku and so much more!
E-soterica Broken Reality Represents The Drudgery of Internet Culture By Khee Hoon Chan • April 10th, 2019 What fuels Broken Reality’s bizarro universe is the same kick of dopamine we get from the positive feedback from social media.
Backlog Whose Apocalypse? By Gavin Craig • April 2nd, 2019 While wandering through Far Cry: New Dawn’s unplausible dystopia, Gavin Craig sees it as just one ending in a cycle as old as time.
Hypnospace Outlaw Finds the Horror in Viruses By Jeremy Signor • March 26th, 2019 An eerie tribute to the early days of the internet, Hypnospace Outlaw reveals the hidden hell of computer viruses.
The Toxicity of Power in Devil May Cry 5 By Malindy Hetfeld • March 25th, 2019 In Devil May Cry 5, the message of both gameplay mechanics and narrative is the same – the predominately male player is the most important aspect of the world, shaping it to his will using the power he gains.
Improving Your Headspace with Blades By Levi Rubeck • February 22nd, 2019 It is nice to be someone else for a while, even if that somebody is a scoundrel.
Collision Detection Musical Play Without the Peripherals By Ben Sailer • February 11th, 2019 Resynth goes beyond teaching muscle memory and challenges players much in the same way writing music does.