Magic Realms: The Art of Fighting Fantasy By Stu Horvath and John McGuire • October 28th, 2024 More Fighting Fantasy art that any human can handle in one sitting.
An Interview with Game Director Kim Krogh Nielsen on theHunter: Call of the Wild By Elijah Beahm • October 24th, 2024 That fundamental focus on strategy and planning is central to the game, though theHunter’s developers aren’t averse to throwing you into an adrenaline fueled fight for survival either.
I Played It, Like, Twice... Midnight in the Garden of Goo: Going Haunting with Bump in the Night By Orrin Grey • October 22nd, 2024 There’s an odd sense that, somehow, what we’re pulling from are more weirdo Italian movies like Ghosthouse than more standard haunted house fare.
The Twenty-Sided Tavern By Stu Horvath and John McGuire • October 21st, 2024 Dungeons & Dragons makes it to (off) Broadway!
Noah's Beat Box The Anniversary By Noah Springer • October 15th, 2024 What am I, a 38-year-old with a kid and a full-time job to do, listen to every new artist named Toilet Monster or Fuck Gorilla until I find the one that bangs?
Lords of Creation By Stu Horvath and John McGuire • October 14th, 2024 What RPG allows you to travel to the future to team up with the ghost of John Brown to violently overthrow corporate taskmasters?
Eat the Reich By Stu Horvath and John McGuire • October 7th, 2024 Name something better than tearing a nazi in half with your bare hands. You can’t!
Interlinked Out of Reach, Out of Mind By Phoenix Simms • October 4th, 2024 When you strictly define games as a commercial product you devalue the prominent place games and their rhetoric now have in our current zeitgeist.
Mind Palaces Consider the Orzo By Maddi Chilton • October 3rd, 2024 I am the least hungry when I’m stressed, or sad, or sick, when something has gone wrong elsewhere in my life and my stomach suffers for it.