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The Past

By Brian Taylor • February 14th, 2012

On the eve of his 30th birthday, Brian Taylor muses on adolescence, consequence and childishness in videogames.

An Appreciation of Attention to Detail

By Team Unwinnable • February 14th, 2012

Erika Haase discusses 2008’s Prince of Persia and why she thinks it’s the best game in the series.

Rookie of the Year: Temple of Zoom

By Matt Marrone • February 13th, 2012

The Rookie of the Year plays Temple Run for iOS – the scourge of all New York City schoolteachers.

A Conversation with Game Developer Jake Elliott

By Jenn Frank • February 10th, 2012

Jenn Frank interviews game developer Jake Elliott and discusses his work, pixel art and the angst of holding one’s breath under digital water.

Kickstarter is Making Us the Executives

By Gus Mastrapa • February 10th, 2012

Down with the Suits! Gus Mastrapa thinks Tim Schafer and Double Fine have proved that there is a better way to make and sell creative work via sites like Kickstarter and Bandcamp.

The Value of Let’s Play: Ancient Greek Punishment

By Steve Haske • February 9th, 2012

Steve Haske returns to Unwinnable to discuss what can be learned from games that are, in fact, unwinnable.

Flabbergast – Moonlight Drive 12

By Mark Mariano • February 8th, 2012

Getting to know one another…
Flabbergast: Moonlight Drive continues!

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