Friction Burns Wholesome Games, and the Context Collapse of Branding Culture By Ruth Cassidy • August 10th, 2022 Whether they meant to or not, Wholesome Games have staked unique ground, so their choices invite criticism about what is and is not included.
Here's the Thing The Nostalgia of “New DOOM” By Rob Rich • August 10th, 2022 Rob ruminates on the unexpected way that the new direction for DOOM panders to nostalgia.
Today’s a Good Day to Die: Reliving the Past with Flatliners (1990) By Orrin Grey • August 9th, 2022 It’s no surprise that Schumacher made the campiest of Batman movies, because there’s an extravagance to the production design here that would have been right at home in Burton’s Gotham City.
Forms in Light Hell on Earth By Justin Reeve • August 9th, 2022 The levels in DOOM Eternal provide a reminder that despite being the predominant forms of architecture for the better part of a century, internationalism and modernism are not without their problems.
Casting Deep Meteo Riff and Tear By Levi Rubeck • August 5th, 2022 Levi comes not to bury the DOOMs, but to praise doom metal.
Rookie of the Year Wolfenstein 3X By Matt Marrone • August 4th, 2022 It’s amazing Matt grew up as well-adjusted as he did.
Interlinked Catharsis through Carnage By Phoenix Simms • August 3rd, 2022 Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.
Gingy's Corner The Stagnation and Immaturity of the Shield Hero By Gingy Gibson • August 2nd, 2022 The longer I watched the anime (and I watched it for way too long), the more obvious it became that their pro-slavery was just one facet of a story that promises its viewers the worst kind of Neverland for teenage boys.
Self-Insert Hurt/Comfort By Amanda Hudgins • August 2nd, 2022 Hurt/Comfort is what it says on the tin – a character is hurt, so they must be comforted.