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Letter from the Editor

Unwinnable Monthly – January 2024

By David Shimomura • January 18th, 2024

Welcome to the new year!

A screenshot from the introduction for Grand Theft Auto Vice City where a seaplane flies around behind a cutout of a shark

Promising Hope, but Never Delivering

By Zonghang Zhou • January 15th, 2024

Standing still on the sand, I tried to probe into the devastation of my hope.

MIG3: The Meints Index to Glorantha

By Stu Horvath and John McGuire • January 15th, 2024

The definitive guide to Glorantha guides.

A screenshot from the trailer for Bloodborne, with a hulking humanoid in a fedora stalking through bare streets with peaked buildings

Bloodborne’s Fresh Insight on Cosmic Horror

By J.M. Henson • January 12th, 2024

Then, halfway through the game, after exploring a city of beasts and a forest full of madmen and serpents, the player navigates the lost ruins of Byrgenwerth to a balcony overlooking a lake. They dive into the moon’s reflection, are brought to a white dimension beneath the water, and, perhaps unknowingly, they kill a god.

The logo for Riot Power, stylized text with a lightning bolt in the O of Riot

Gaming from the ZX Spectrum to the Cloud: An Interview with RiotPWR’s Fraser Townley

By Elijah Beahm • January 11th, 2024

An involvement in videogames that’s continued throughout the decades sees Townley now focused on the growing interest in mobile and cloud gaming. He’s set his sights on capturing the best parts of more traditional gaming options while on the go.

Here's the Thing
Fallout 4's Sole Survivor and their dog stare towards the last rays of the setting sun underneath a decrepit billboard.

Surviving Fallout 4

By Rob Rich • January 11th, 2024

Fallout 4 has a bit of a reputation for being exceptionally mediocre at best, but a new outlook and approach to the 2015 title has turned it into Rob’s latest obsession.

Forms in Light
A screenshot from Alan Wake 2 shows the titular character standing in the middle of a rainy downtown main street wearing a blue and yellow FBI jacket.

Best Architecture in Games

By Justin Reeve • January 10th, 2024

A short, concise and mostly unordered list of the best level design and environmental art of the year.

I Played It, Like, Twice...
A crop from the cover for Ni no Kuni 2 the board game, with the title text laid over a cartoon image of a long dragon soaring through a partly cloudy sky over a quaint city below

A Question of Influence: Building Your Kingdom in Ni no Kuni II: The Board Game

By Orrin Grey • January 9th, 2024

In some ways, however, the simplicity of Ni no Kuni II: The Board Game is also part of its strength. It’s a game that’s easy to learn and quick to play. In a world full of overly complex titles packed with fiddly little tokens and pieces, it almost feels old-fashioned.

Noah's Beat Box
Close up on an old-school boom box – silver finish, round speaker screens, tape deck in the center.

Hip Hop at Fifty

By Noah Springer • January 9th, 2024

After stepping back from the contemporary, Noah reflects a bit more on the different eras of hip hop and what they mean to him.

How to Write Adventure Modules that Don’t Suck

By Stu Horvath and John McGuire • January 8th, 2024

Goodman Games, killin’ it as always.

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