Casting Deep Meteo Impossible Decisions: The Game By Levi Rubeck • March 8th, 2022 As I am not interested in a Mothership experience completely devoid of hope, I presume my players aren’t either. But this isn’t a stroll down candy corn avenue.
King Kong By Stu Horvath and John McGuire • March 7th, 2022 The Eighth Wonder of the World left some surprising marks on D&D.
Friction Burns Weapon Degradation – Or Ephemeral Equipment? By Ruth Cassidy • March 4th, 2022 Does having the specific language to spot a mechanic – or a narrative trope – prime players and critics to see what they know, instead of what they’re experiencing?
Another Look Killing My People By Yussef Cole • March 4th, 2022 My mother once walked in on my brother and I playing a PlayStation game called SOCOM: U.S. Navy SEALs. She interrupted our session, asking why we were “killing our people?”
King of All Monsters By Karin Malady • March 3rd, 2022 When you know who the real monster is, the fight feels triumphant.
Rookie of the Year Why They Say My Last Name on the Sopranos By Matt Marrone • March 3rd, 2022 The reason they say “Marone” instead of “Madone” on The Sopranos is actually an untold story – one that dates back to when Matt was an intern on the show.
Good Kung Fu Part One: Shawscope Volume One from Arrow Video By Orrin Grey • March 2nd, 2022 Monsters are better than kung fu, kung fu is a whole lot better than nothing.
Collision Detection Pressing Pause By Ben Sailer • March 2nd, 2022 Ben gets his year-end wrap-ups from various entertainment services and has an unexpected epiphany.
Exploits Feature The Absurd Pleasures of Atari 2600 Box Art By Alexander B. Joy • February 28th, 2022 Unrepresentative box art once formed a key pillar of classic gaming.
I Played It, Like, Twice... They’re Coming Out of the Goddamn Walls: Reliving a Moment with Space Hulk By Orrin Grey • February 28th, 2022 It is difficult, for me at least, to separate the game itself from that dream, solidified by glossy magazine photos of massive Space Hulk boards set up.